Authoring

Shared framework reference

Game configuration

Where What it holds How you change it
Game metadata name, description, validPlayerCounts, estimatedPlayTime, complexity, howToPlayVideoUrl, defaultLocale, translations update_game
/manifest.json mood, voice, rendersMatchEnd update_game
/theme.json Fonts, colors, semantic tokens and backgrounds (Game theme format) write_file
Game logic The first position and the rules of play The major's source files

get_game answers the metadata, mood and voice. update_game's schema lists the values each field accepts. Each change is pending until commit.

defaultLocale and translations apply to framework 3 games only.

rendersMatchEnd

rendersMatchEnd: true tells Boardweaver that the game's React client draws the end of the match, so Boardweaver hides its own end panel. How it is set depends on the major:

Major rendersMatchEnd
1 Has no effect. Boardweaver draws the board and the end panel.
2 Set it with update_game once /src/frontend.tsx draws its own end screen, with the controls to continue or leave.
3 Each commit sets it from the client: true when /src/frontend.tsx exports GameOver. A value you set is replaced.
{
  "mood": "A quiet coastal village",
  "voice": "Direct and welcoming",
  "rendersMatchEnd": false
}

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